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![]() ![]() Using a series of refracting posts, crates, and disruptors you’re able to successfully navigate the area and help free one of the androids. One puzzle in particular, Goliath, tasks the player with stopping a series of floating orbs while trying to get a blue beam to turn on a series of fans. The original game does a good job of building you up before knocking you down with its puzzles, but this expansion is probably more suited towards people who enjoyed the complexity of the puzzle in the first game and are thirsty for more. After around six hours of playing, I had only managed to complete about three puzzles when in the first game you’re held by the hand for the first few levels. Road to Gehenna’s level of puzzle difficulty is far beyond the original game. Which brings me to what made me feel dead inside. The events in the game all takes place in the same style of worlds as The Talos Principle as you visit areas that look like ancient Rome and Egypt, but this time the characters make the game feel a bit more alive. You do this by completing the puzzles that the moderators are trapped within. ScreenshotĪs Uriel, your job is convince these people that they need to leave Gehenna and transcend into the next realm, life, dimension, what have you before its too late. ![]() The conversations had by the characters can be pretty entertaining with their deep thoughts taking them everywhere from the nature of enjoying food to whether or not cats actually exist, which Uriel can either confirm or deny (confirming it is funnier). Orc, Borg, 401, Kaiju, Spider, and others have created a place where they can host philosophical discussions, write complete treaties, create text-based adventure games, and even curate an art gallery made out of ASCII images. Puzzles still dot the four different zones that the player can traverse, but the group there has also created a separate reality within an intranet created using computer terminals. In this place, a number of its moderators have turned what was once a prison into a home. This advertisement has not loaded yet, but your article continues below. The name is a reference to a town outside of ancient Jerusalem known as The Valley of the Son of Hinnom, which follows in tone with the first game’s themes. The place has been dubbed Gehenna by the administrator who created it. ScreenshotĪfter the events of the first game, Uriel, the game’s protagonist android, is being sent to free a group of trapped souls who are stuck in a kind of sub-program limbo. Road to Gehenna follows the same path, giving players hefty puzzles to complete and an interesting story to boot. The original Talos Principle was met with very favourable reviews with players saying that it was a thinking person’s kind of game that combined complex puzzles with a deep, philosophical narrative. ![]() The Croatian developers are also the creators of Serious Sam, and thus they own perhaps the most diametrically opposed franchises in the industry. The Talos Principle was released in December 2014 and was developed by Croteam. This was the majority of my experience with The Talos Principle’s first downloadable content Road to Gehenna, and I loved it. ![]() I slammed down the lid with a feeling of utter defeat at the hands of something far too complex, far too frustrating, and far too taxing for a Sunday evening. ![]()
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